https://www.edsys.in/how-wearable-technology-revolutionizing-classroom-learning/?amp https://www.lifewire.com/what-is-web-2-0-p2-3486624 https://www.lifewire.com/what-is-web-3-0-3486623 When reading this article, I couldn't help to think about a class that I recently took and its connection to Wearable Technology. In this class I read about the evolution of the Internet.(Articles above) In the articles I read, the internet was first named Web 1.0 a "static information dump where people read websites but rarely interacted with them." (Nations) Today, Web 2.0 is in full swing, an "interactive socialweb facilitating collaboration between people." (Nations) Outside and inside the professional settings Web 2.0 connects "with other people who can put anything they want online." (Nations). This has lead to a "more social, collaborative, interactive and responsive web." (Nations) The next logical step is the transition to Web 3.0, which isn't fu...
I love the idea of having virtual reality in the classroom. Having the ability to examine museum pieces, building structures, and artwork could prove to be a valuable resource. However, this is something I would definitely like to check out myself to make sure the benefits outweigh the costs of money, prep time, and class time. This article mentions the "Muse." I didn't know I needed a brain sensing headband until I read this article - just kidding. I could definitely see how this could be a valuable tool for a particular student population but I would be extremely cautious in actually using the technology in the classroom. This is a staff email account managed by Unionville-Chadds Ford School District. This email and any files transmitted with it are confidential and intended solely for the use of the individual or entity to whom they are addressed. If you have received this email in error please notify the sender.
https://elearningindustry.com/wearable-tech-in-the-classroom-taking-education-industry-storm The first thing that comes to my mind with incorporating wearable tech into the classroom is expense. This is going to need to be addressed sooner than later since wearable tech is apparently "taking the education industry by storm". After reading this article I am excited to investigate a couple of suggestions that may not cost anything to incorporate into the classroom. Since this is a class about different medical professions available to students and an opportunity for students to assess if they truly want to get into medicine it is great to incorporate as much real-world experiences as possible. We do have clinical experiences for the majority of the year, but with what is happening with COVID-19 today, what would happen to the program if the hospitals decide to cut the student programs? This is a real fear that many of our instructors and administrat...
Comments
Post a Comment